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by Visor
Fri Dec 29, 2017 3:12 am
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

I have noticed a few audio bugs, ... if I bring up the L+R menu I hear an increasingly loud broken screech, then Kirby music plays when I unpause. I finally got my UltraHDMI and can now reproduce the high frequency "loud broken screech" in the L+R menu. It happens roughly 50% of the time if you ent...
by Visor
Wed May 10, 2017 3:30 pm
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

Thank you very much for your improvements, particularly save states! I'm impressed that you could make sense of my "outsider art". No problem was definitely fun working on your code. The development log and code comments were very helpful. I thought about implementing cheats/game genie codes, but e...
by Visor
Wed May 10, 2017 3:29 pm
Forum: General
Topic: 64drive HW2 officially out
Replies: 5
Views: 14587

Re: 64drive HW2 officially out

Great work! The new website design also looks nice :mrgreen:
by Visor
Tue Mar 28, 2017 9:52 am
Forum: Hardware
Topic: GBUD worklog
Replies: 3
Views: 9899

Re: GBUD worklog

Cool project, also nice alternative to a hacked Game Boy Tower ;)
by Visor
Sat Jan 21, 2017 5:14 pm
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

Updated the first post with most recent version.
Permanent save state now works for most games without palette or pattern glitches.
Also ported the v64 jr screenshot feature to 64drive. Framebuffer can be dumped over USB and converted with the attached python script.
by Visor
Tue Jan 03, 2017 4:52 am
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

Added to new test version: http://64drive.retroactive.be/menu.bin Seems to work, I tested with Kirby. When the NES > 64 SRAM is selected, it triggers a save writeback as expected, and reloads on the next boot from menu. Thank you for the super-fast implementation into the menu! I have noticed a few...
by Visor
Mon Jan 02, 2017 2:28 am
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

New features in version 0.2 - NES-SRAM to N64-SRAM redirection - Temporary save states basic error handling - Permanent save states in N64-SRAM (BETA) Until the Dezaemon 3D SRAM handling for the emulator is activated in the 64drive menu the new features will only work via USB or via an appended ROM ...
by Visor
Sun Jan 01, 2017 11:09 am
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Re: Neon64 with Savestates

Hi marshallh, that would of course be amazing since I also would not have to consider anymore how to implement FAT32 support with reasonable effort in U64ASM. My current built uses the Dezaemon 3D SRAM variant. Chip1 for the NES-SRAM and chip2+3 for the experimental save state functionality. If you ...
by Visor
Fri Dec 23, 2016 8:46 am
Forum: General
Topic: Neon64 with Savestates
Replies: 9
Views: 21469

Neon64 with Savestates

Hi, I made a small hack which adds savestate functionality to the Neon64 NES emulator. The states are not permanent and the expansion pak is mandatory. The code should be back up device independent. Testet on the 64drive and in CEN64. The functionality can be accessed by the R+L Menu. Happy cheating...

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