User avatar
marshallh
Site Admin
Posts: 105
Joined: Fri Jun 13, 2014 12:39 am

UltraSave released

Sat Nov 19, 2016 9:48 pm

http://64drive.retroactive.be/ultrasave.php

Image

Full read/write of cartridge ROM, all known save chips. Yes, even Dezaemon 3D's triple SRAM is supported.
Special thanks to sanni for helping out with errata related to the lesser-known Flash revisions.

Dumping speed is about 2MB/sec.
Acey has been using his to dump Ninty proto carts (the tall ones that require 12v to work). I think the only other way to dump those carts with that power requirement was to use a Gameshark which was about 10-20 times slower and buggier.

Firmware 2.03 or later is required to use.


Since the PI/SI interface is exposed in the commandline USB Loader, you could use it as a starting point to do things like talking to the N64 capture cassette or modem over USB (Why, I have no idea, but it should be possible).

Also, the commandline tool lets you dump any PI range which means you can dump 64dd IPLs as well as initial registers. In theory, you could even reflash Gamesharks with it.

User avatar
byc
Posts: 27
Joined: Sat Dec 13, 2014 9:53 am

Re: UltraSave released

Sun Nov 20, 2016 11:54 pm

By read/write, you mean you can actually write data to EEPROM (SRAM/flash as well i suppose) chips on carts? Like wipe them or transfer saves back to a cart?

Edit: and also dump ROMs not just the save chips?

User avatar
marshallh
Site Admin
Posts: 105
Joined: Fri Jun 13, 2014 12:39 am

Re: UltraSave released

Mon Nov 21, 2016 11:46 am

The answer is yes to both questions :mrgreen:

User avatar
Tim.
Posts: 35
Joined: Wed Aug 27, 2014 11:56 am

Re: UltraSave released

Tue Nov 22, 2016 11:51 am

Marshall,

This is a fantastic solution! Finally I can easily move my game saves without a DexDrive and lots of tweaking. The price point is absolutely perfect too.

As always thank you for everything you do and provide to the community.

EDIT: Ordered!

User avatar
MasterOfPuppets
Posts: 8
Joined: Sat Aug 30, 2014 9:40 am

Re: UltraSave released

Thu Nov 24, 2016 9:10 pm

In theory, you could even reflash Gamesharks with it.
I have a bricked Gameshark that I have had tired to be repaired with no success. If you would like someone to test this, just let me know how to do it.

User avatar
marshallh
Site Admin
Posts: 105
Joined: Fri Jun 13, 2014 12:39 am

Re: UltraSave released

Thu Dec 29, 2016 9:21 pm

1.03 released, now supports displaying Shift-JIS game titles.

User avatar
Tim.
Posts: 35
Joined: Wed Aug 27, 2014 11:56 am

Re: UltraSave released

Fri Dec 30, 2016 5:07 pm

Thanks Marshall! Waiting for my power supply to arrive from Amazon now.
ultrasave1.jpg
ultrasave1.jpg (40.58 KiB) Viewed 22761 times
ultrasave2.jpg
ultrasave2.jpg (52.33 KiB) Viewed 22761 times
ultrasave3.jpg
ultrasave3.jpg (43.07 KiB) Viewed 22761 times

User avatar
marshallh
Site Admin
Posts: 105
Joined: Fri Jun 13, 2014 12:39 am

Re: UltraSave released

Mon Feb 13, 2017 5:13 pm

UltraSave software 1.04 released today.

Contains support for displaying Shift-JIS encoded Japanese titles as well as filename sanitization when dumping.

User avatar
marshallh
Site Admin
Posts: 105
Joined: Fri Jun 13, 2014 12:39 am

Re: UltraSave released

Sat Mar 04, 2017 10:56 pm

UltraSave software 1.05 released today.

Added support for Dobutsu no Mori (Animal Forest) real-time clock. You can view the RTC as well as set the time.
Also, fixed a bug where the 64drive version wouldn't be displayed properly.

Nick
Posts: 1
Joined: Wed Sep 21, 2016 4:29 pm

Re: UltraSave released

Mon Apr 24, 2017 6:09 pm

I'm not that versed in the 64Drive, but this UltraSave seems cool. I'm not into coding or developing N64 stuff though, I just want to rip my carts and saves. Would a cheaper solution just for that be on the cards at some point?

Return to “General”