Re: N64 HDMI converter thread
Posted: Wed Dec 02, 2015 11:30 am
Is anyone selling these boards close to Florida or is willing to ship to Florida?
Is the stockpile empty now? So hyped for the release!If you want to be an installer (buy kits) just email me as on the front page, I'll send you all the info.
We blew through most of my stockpile -- there are some left still, but it looks like I'll have to turn right back around and get more in production!
actually, to be 100% precise, the best would be to have both, one PAl and one NTSC console and pick the best version of each game. the "best" version would be decided by a few factors (cut content, resolution, framerate).So that means getting a NTSC console is still the best method (with 64drive).
Hmmm
as far as I can tell the n64 titles feature what you would get from running them in any other emulator at a higher internal resolution. eg still as pixelated for all the sprites but way better for polygonal models. it's the same as you can see on the recent "ps2 on ps4" ports or similar. it looks better than "original" in some parts but the same on the sprites. This "cut" actually might make the whole thing worse for some people, I could imagine.I'm interested in seeing a comparison between Conker's Bad Fur Day running on Rare Replay for the Xbone vs N64 cartridge with a modded system. I assume the Rare Replay version will look a bit better as they probably did some tweaks with whatever emulation method they programmed in, but would it be a huge difference?
Anyone able to check this out?
Any version works fine.Marshall,
Is there an ideal US motherboard version for this mod? I figure if I am going to drop another $130 into one of my N64's, I should make sure it is absolutely ideal.
If the game outputs a stretched image, it "corrupts" the original data so it is not recoverable. Some ports just draw a normal 240 high image with black bars, and the original data is easily stretchable back to the proper size (This is what the PAL-FIX option does)@marshallh, could you verify what happens on the "streched" PAL ports that just draw the 240 line picture on the 288 lines? will this still happen or do we get a sharper result because we prevent the stretch?
Do you have a list of PAL games that stretch the image and games that use the native PAL resolution?If the game outputs a stretched image, it "corrupts" the original data so it is not recoverable. Some ports just draw a normal 240 high image with black bars, and the original data is easily stretchable back to the proper size (This is what the PAL-FIX option does)@marshallh, could you verify what happens on the "streched" PAL ports that just draw the 240 line picture on the 288 lines? will this still happen or do we get a sharper result because we prevent the stretch?